Tuesday, September 19, 2017

Digital Youth Project

$ 2017-09-19 Digital Youth Project

#sociology
#smartphone

Personal Portable Pedestrian: Lessons from Japanese Mobile Phone Use
Mizuko Ito, University of Southern California Keio University
http://www.itofisher.com/mito/archives/ito.ppp.pdf
  Paper presented at Mobile Communication and Social Change, the 2004 International Conference on Mobile Communication in Seoul, Korea, October 18-19, 2004


Personal, Portable, Pedestrian - Mobile Phones in Japanese Life
Edited by Mizuko Ito, Misa Matsuda and Daisuke Okabe
MIT Press, July 2005 (An open access file)
https://mitpress.mit.edu/books/personal-portable-pedestrian
  The Japanese term for mobile phone, keitai (roughly translated as "something you carry with you"), evokes not technical capability or freedom of movement but intimacy and portability, defining a personal accessory that allows constant social connection. Japan's enthusiastic engagement with mobile technology has become -- along with anime, manga, and sushi -- part of its trendsetting popular culture. Personal, Portable, Pedestrian, the first book-length English-language treatment of mobile communication use in Japan, covers the transformation of keitai from business tool to personal device for communication and play.The essays in this groundbreaking collection document the emergence, incorporation, and domestication of mobile communications in a wide range of social practices and institutions. The book first considers the social, cultural, and historical context of keitai development, including its beginnings in youth pager use in the early 1990s. It then discusses the virtually seamless integration of keitai use into everyday life, contrasting it to the more escapist character of Internet use on the PC. Other essays suggest that the use of mobile communication reinforces ties between close friends and family, producing "tele-cocooning" by tight-knit social groups. The book also discusses mobile phone manners and examines keitai use by copier technicians, multitasking housewives, and school children. Personal, Portable, Pedestrian describes a mobile universe in which networked relations are a pervasive and persistent fixture of everyday life.

Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media The MIT Press
https://mitpress.mit.edu/books/hanging-out-messing-around-and-geeking-out
  Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths’ social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. 
  Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.


Living and Learning with New Media: Summary of Findings from the Digital Youth Project (2 page summary)
Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd,
Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson
The John D. and CatherineT. MacArthur Foundation Reports on Digital Media and Learning | The Digital Youth Project. November 2008
http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-TwoPageSummary.pdf


Living and Learning with New Media: Summary of Findings from the Digital Youth Project
Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd,
Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson
The John D. and CatherineT. MacArthur Foundation Reports on Digital Media and Learning | The Digital Youth Project, November 2008
http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf


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Engineering Play: A Cultural History of Children's Software
M Ito, MIT Press, ‎2009 - ‎Cited by 144 - ‎Related articles
https://mitpress.mit.edu/sites/default/files/titles/content/9780262013352_sch_0001.pdf
  The relationship between children and computers occupies a special place in the imagination of those of us inhabiting the United States in the early twenty-first century.

Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics
Henry Jenkins, Mizuko Ito, danah boyd, Wiley, November 2015, 160 pages
http://www.wiley.com/WileyCDA/WileyTitle/productCd-0745660703.html
  In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around emerging media. 
  Stressing the social and cultural contexts of participation, the authors describe the process of diversification and mainstreaming that has transformed participatory culture. They advocate a move beyond individualized personal expression and argue for an ethos of “doing it together” in addition to “doing it yourself.” 
  Participatory Culture in a Networked Era will interest students and scholars of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices in this digital age.





Digital Media and Technology in Afterschool Programs, Libraries, and Museums
By Becky Herr Stephenson, Diana Rhoten, Dan Perkel and Christo Sims
With Anne Balsamo, Maura Klosterman and Susana Smith Bautista
From MacArthur Foundation Reports on Digital Media and Learning
MIT Press, January 2011
https://mitpress.mit.edu/books/digital-media-and-technology-afterschool-programs-libraries-and-museums
— An open access file (PDF)

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